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About MTG Playmats
MTG playmats, built for the table
This is the Magic: The Gathering page of our TCG Playmats collection. Every MTG playmat here is built the same way: a micro-woven cloth play surface, a neoprene top layer and a non-slip natural rubber base, 3 mm thick together, finished with double-stitched edges. The print is high resolution and fade-resistant and covers the mat edge to edge, and each one is printed after it is ordered. Sleeved or bare, cards slide into place on the cloth instead of catching, and they never touch whatever the table underneath has been through.
There are two sizes. The single-player mat is 24″ × 14″ (61.5 × 35.5 cm), the footprint Magic players have carried to stores for years and the one that fits a seat at a crowded table. The two-player mat is 24″ × 28″ (60 × 70 cm), one surface with a full play area on each half. Some designs come with printed zones, some as full art and some both, and each product page lists what that design offers.
What size is an MTG playmat?
Ask about MTG playmat dimensions and the answer is almost always 24″ × 14″ (61.5 × 35.5 cm). That footprint grew up around the way Magic is played: one player's lands, creatures and other permanents in front of them, with the library, graveyard and exile within reach at one end. It is about as wide as the space one person gets at a full store table, and about as deep as an arm reaches comfortably to tap a land at the far edge.
Magic cards are the standard 63 × 88 mm used by most trading card games. Across the 24″ width, about nine upright sleeved cards fit edge to edge, or six turned sideways. The two-player size keeps that same 24″ width and doubles the depth, so each player's half matches a single mat and the two halves meet in the middle.
One battlefield, set out in rows
Magic's rules recognize a single battlefield with no lanes or slots inside it. How it looks on a table is habit: lands in the row closest to you, creatures in front of them, artifacts, enchantments and planeswalkers wherever they are easy to read. A layout with zones prints that habit as a land strip along the near edge and an open battlefield above it, with the library, graveyard and exile stacked in a column at one end.
The rules define fewer physical zones than a mat might suggest. Your hand stays in your hand, the stack exists only while spells and abilities wait to resolve, and the battlefield is one shared zone even though each player keeps their own permanents in front of them. So a Magic layout is mostly open space: three card slots and two broad areas, with the art showing between your permanents.
Tapped lands, tokens and dice
Tapping turns a card sideways, so a tapped card takes 88 mm of width instead of 63. By turn seven, with seven lands and a few creatures tapped, the near edge of the mat fills up fast. About six tapped sleeved cards fit in one line on a 24″ mat; past that, players overlap lands of the same type, so a land row on a zoned layout works as one long strip rather than separate slots.
Then come the extras: Treasure, Food and creature tokens, +1/+1 counters, loyalty dice on planeswalkers and a spin-down die or a counter for life. Small things stay put on cloth where they would skid on a bare table, and a row of tokens slides across the woven surface in one push when the board needs rearranging. A die beside a creature on the mat is also easier to read than one balanced on top of the card.
Commander on a single-player mat
Commander is played with 100-card singleton decks, one copy of each card apart from basic lands, built around a legendary creature that starts the game in the command zone. Players begin at 40 life. When your commander would leave the battlefield, you may send it back to the command zone, and each time you cast it from there it costs two more generic mana than the time before: commander tax. Twenty-one combat damage from a single commander knocks a player out, whatever their life total.
None of that needs a bigger mat, but it changes how you use one. A layout drawn for Commander usually gives the commander a slot of its own at one end and leaves room to track life and tax. A 100-card library is also a tall stack to shuffle and draw from, so set it where your drawing hand falls naturally. Our line has the two sizes above and no dedicated four-player Commander mat: in a pod, each player brings a single-player mat to their seat.
Seating a four-player pod
A Commander pod is four players around one table, and each 24″ × 14″ mat needs its own stretch of edge. On a long store table, two players sit on each side, which takes about 48″ of table per side for two mats placed end to end. On a square table, four mats fit without overlapping once each side is at least 38″: start each mat at a corner and run it along its own edge, so the 14″ depth of one mat sits beside the 24″ length of the next, like the blades of a pinwheel.
Leave the middle of the table clear. That is where the dice tray, the spare tokens and any shared cards end up, and where players lean in to read each other's boards. If one player's mat has a busy design and another's is plain, nobody minds; what matters is that every permanent stays on its owner's side of the table.
Sixty, forty or a hundred cards
The other Magic formats ask less of the table than Commander, but they ask more of the shuffle. Constructed formats such as Standard, Pioneer, Modern, Legacy, Vintage and Pauper use decks of at least 60 cards, with a sideboard of up to 15 for swapping between games of a match. Limited formats, booster draft and sealed, use decks of at least 40 cards built from packs opened at the event and filled out with basic lands. All of them start at 20 life and play comfortably on a 24″ × 14″ mat.
What changes is clutter. A fast Constructed deck may never have more than a handful of permanents in play, while a long Limited game can sprawl across the whole surface. If Limited is what you play most, a full-art design or a zoned layout with a wide-open battlefield handles the sprawl better than one packed with small slots.
At a prerelease, the mat doubles as a sorting surface. Lay your sealed pool out by color across the cloth, pull the playables toward you and leave the rest at the far edge. Foils and fresh cards, which slide off a laminated table, stay where you put them. At the end of the night, roll the mat on its own and keep the new cards in a box, never inside the roll where they can bend.
Friday Night Magic and the store table
Friday Night Magic and weekly Commander nights at a local game store are where most mats earn their mileage. Store tables vary: freshly wiped laminate, folding tables with a rough edge, old wood with years of scratches. The rubber base grips all of them, the double-stitched edge stands up to forearms dragging across it week after week, and your cards get the same feel underneath wherever you sit.
Larger events, from Regional Championships to big convention weekends, mean longer days and more rounds. Most events allow artwork playmats, but each sets its own rules about art and what may be printed on a mat, so check the rules for the event you are entering before you pack a particular design. For the trip, roll the mat printed side out and carry it in a tube or the long pocket of a bag; a mat with a slight curl from the tube lies flat again after a short while on the table.
Mana colors and the palette of a deck
Magic sorts its cards into five colors, white, blue, black, red and green, and every deck has a color identity. That makes choosing a mat's palette simple: match the deck you play most. Green decks look at home on forest greens and earth browns, blue on deep sea and storm grays, red on embers and sunset orange, black on violet and midnight, white on pale gold and open sky. Two-color decks have a natural pair to work from, and a five-color Commander deck can wear anything at all.
Style is a choice too. Painterly fantasy art matches the look of the cards themselves, while anime-style art, with its clean shapes and flatter color, stays easy to read around a crowded board. Whichever you choose, think about the cards on top of it: black-bordered cards and dark creature art can sink into a very dark background, and a bright, busy mat makes a field of tokens harder to read. A calmer area behind the battlefield keeps card edges clear for everyone, including the opponent squinting across the table.
On a layout with zones, the land strip covers the near edge in play and creatures fill the middle, while the library column takes one end. What stays visible is the upper band in the early turns, the gaps between permanents later, and the end of the mat away from the card column. Art with a strong subject in the upper half keeps its face showing for most of a game. Without zones you have more say, because you can set the library wherever the picture leaves an empty corner.
At home and on camera
Kitchen-table Magic is often two people and one table, and the 24″ × 28″ (60 × 70 cm) two-player size is made for that. Each player gets a half as wide and as deep as a single mat, the two play areas meet in the middle, and no gap opens between separate mats when someone leans on an edge. It suits one-on-one Constructed games, Limited practice with a friend, two-player cube drafts and games with a partner after dinner, and when the game ends the whole surface rolls up in one piece.
Webcam games, whether on SpellTable or a group call, put the mat under a camera pointing down. A clear grid helps the other players see which cards are tapped and what sits in your graveyard, and calm color behind the battlefield keeps card names readable through a video feed. If you stream, the mat is in every frame, so it doubles as the backdrop of your channel. Light the table evenly from one side, and the cloth gives the camera a clean background behind the cards.
Sizes and layouts for Magic
Every design lists its layouts and sizes on its product page. Here is how they line up with the ways Magic gets played:
| Layout or size | Good for |
|---|---|
| Single-player, 24″ × 14″ (61.5 × 35.5 cm) | FNM, Commander pods, prereleases and travel |
| Two-player, 24″ × 28″ (60 × 70 cm) | One-on-one games at home on one surface |
| With zones | Teaching new players, webcam games and a tidy board |
| Without zones | Full art, sprawling Limited boards and laying out by eye |
For a playgroup emblem or a drawing of your own, Padrift also makes custom playmats from your artwork, printed with zones or without them.
Gifts for a Magic player
Magic players can nearly always use another mat: one in the Commander bag, one with the Constructed deck, one that stays at home. If you know the colors of their favorite deck, choose a palette to match; if you don't, a design that sits well with all five colors is a safe start. For a couple or two friends who play at home, the two-player size changes how a shared table works. A mat is made in 1–3 business days and then ships from Turkey, and US delivery usually takes another 2–5 business days.
Care between game nights
Shake the mat out after a game and brush off crumbs and dust. When it needs a full clean, you can wash it by hand or run it through the washing machine on a gentle cycle in cold water; either way, leave out the bleach. Dry it flat in the open air and don't iron it. Store it rolled up, never folded, and if it comes out of a tube with a curl, lay it flat and give it time to settle before the first game.
A note on names
Padrift is an independent studio. Magic: The Gathering, MTG, Commander and the names of Magic formats and events are used here only to describe the game our playmats are made for; we are not affiliated with, sponsored or endorsed by Wizards of the Coast or Hasbro.
FAQ
Questions about MTG Playmats
What size is a standard MTG playmat?
24″ × 14″ (61.5 × 35.5 cm). It holds one player's lands, creatures, library, graveyard and exile with room to tap, and it fits a single seat at a store table. Our two-player mat is 24″ × 28″ (60 × 70 cm).
Is the two-player MTG mat just two single mats joined?
It's one continuous surface, 24″ × 28″ (60 × 70 cm), with each player's half as wide and as deep as a single mat. Nothing can slide apart mid-game, and it rolls up in one piece.
Do you make a four-player Commander playmat?
No. Our mats come in two sizes, single-player and two-player. For a pod, each player brings a 24″ × 14″ mat; four of them fit around a square table at least 38″ a side if you lay them out like a pinwheel.
What does a Magic layout with zones mark?
Usually the library, graveyard and exile in a column at one end, a long strip for lands along your edge and an open battlefield above it. Layouts drawn for Commander also give the commander its own slot. Each product page lists the layouts for that design.
Can I sort a prerelease pool on an MTG playmat?
Yes, and it helps. Spread the pool out by color on the cloth, pull your playables toward you and build at the near edge. Foils stay where you put them instead of sliding off a smooth table.
Does a zoned Magic mat help on SpellTable?
It does. From an overhead camera, outlined zones show other players where your graveyard and exile are, and calm color behind the battlefield keeps card names readable on video.
Can I use an artwork mat at FNM or a Regional Championship?
Most events allow artwork playmats, but rules on art and printing differ from event to event. Read the rules for the FNM, Regional Championship or convention you're going to before you choose which mat to bring.
Are these official Wizards of the Coast playmats?
No. Wizards of the Coast hasn't made, licensed or approved them. They are Padrift's own designs for playing Magic, printed to order on our cloth-topped mats, and the game's name appears only to say what they're built for.













































