20% offYou save $12.25
About Riftbound Playmats
Riftbound playmats for the League of Legends TCG
This page sits under TCG Playmats and is given over to one game: Riftbound, the League of Legends trading card game from Riot Games. Every mat here has a micro-woven cloth play surface on a neoprene top layer, with a non-slip natural rubber base underneath, 3 mm thick in total and finished with double-stitched edges. The print is high-resolution and fade-resistant, it runs edge to edge, and nothing is printed until you order it.
Two sizes cover the ways Riftbound gets played. The single-player mat is 24″ × 14″ (61.5 × 35.5 cm), the usual footprint for one player's side of the table, and the two-player mat is 24″ × 28″ (60 × 70 cm), one continuous surface that both players sit at. Each product page shows which layouts and sizes that design is made in.
Why Riftbound asks for a mat
Riftbound has more moving parts on the table than most card games its age. You begin with a Champion Legend and a Chosen Champion already on the table, a 40-card main deck and a separate 12-card rune deck. Battlefield cards lie sideways, units march out of your base to fight over them, and runes come off the rune deck two at a time, get turned sideways for energy and slip back under the deck when you recycle them for power. Meanwhile the score climbs toward 8, and somebody has to keep track of it.
On a bare table all of that drifts. Runes creep into the base, the trash ends up beside the main deck, and halfway through a game you are asking your opponent which pile is which. A mat gives every one of those piles a fixed home, so your hands learn where things go and your attention stays on the battlefields.
Three rows and a score track
A Riftbound mat with zones is laid out in three rows, with a column of numbered circles running from 8 down to 0 along the left edge.
- Top row: Battlefield, Champion and Legend. A wide Battlefield area takes most of the far edge, the side that faces your opponent, with single-card frames for your Chosen Champion and your Legend at the right.
- Middle row: Base and Main Deck. The Base is the longest area on the mat, because units and gear wait there between moves. Your main deck sits at its right end.
- Bottom row: Rune Deck, Runes and Trash. The rune deck at the left feeds a long Runes area, and the Trash closes the row on the right, directly under the main deck.
The order follows the flow of a turn. The cards you touch most, the runes, are nearest your hands. The cards you are fighting over are furthest away. The decks and the trash line up in one column on the right, so you never reach across the board to draw or discard.
Your Legend and Chosen Champion
Two cards stay on your side from the opening hand to the last point. The Champion Legend starts the game in the Legend Zone and can't be removed, moved or displaced from it; it decides which domains your deck can draw on, and its abilities are there all game. The Chosen Champion, the champion unit from your main deck that matches your Legend, starts in the Champion Zone, waiting for the turn you decide to play it.
Because the Legend never leaves, its frame sits in the top corner, out of the way of the cards that do move. Those two cards are also a good place to start when you pick art. If your deck is built around a champion, a mat in that champion's colors or with that champion's home region behind it makes the whole side of the table read as one deck, and an opponent can tell at a glance what you are piloting.
Runes: the row nearest your hands
Runes are Riftbound's resource, and they get handled more than any other card in the game. Each turn you channel the top two cards of your rune deck onto the board, ready. Exhaust a rune, turning it sideways, and it gives you energy; it readies again when your next turn begins. Recycle a rune and it goes to the bottom of the rune deck, paying out power of its domain on the way. Some turns you do both to the same rune, exhausting it first and recycling it after.
That is a lot of quarter turns and short slides inside one strip of the mat. The cloth surface lets a rune pivot under one fingertip without lifting, and a sleeved rune glides back to the rune deck without catching an edge. Keep the Runes area clear of tokens and dice so ready and exhausted runes stay easy to tell apart; one look at that row should tell you exactly how much you can spend this turn.
Battlefields and the race to eight
Battlefield cards are printed in landscape, unlike the rest of the deck, and they stand for places in Runeterra that both players fight over. You build with three and use one in a duel, and the battlefields in play are where the points come from: take control of one with your units and you score a point for conquering it, then score again at the start of each of your turns while you still hold it.
A sideways card plus the units you send to it needs width, which is why the Battlefield area on a zoned mat is a long open band rather than a single frame. There is room to lay the battlefield down flat and group the units contesting it in front, so nobody has to ask where a unit is standing. When units fall back to base, they slide straight down one row.
A duel ends the moment a player reaches 8 points. Writing the score on paper works, but it is one more thing to look away for, and a die balanced at the edge of the table gets knocked. A track printed down the side of the mat puts the race in plain sight: one marker, moved a circle at a time, and both players can read the score from across the table. A glass bead, a coin or a spare token does the job, and the cloth holds a small marker on its number better than a bare tabletop does. Team and free-for-all modes set their own victory scores, so check the target for your mode before you start counting.
Six domains, six palettes
Riftbound sorts its cards into six domains, and each has a color: Fury is red, Calm is green, Mind is blue, Body is orange, Chaos is purple and Order is yellow. Each Legend uses two of them, so every deck carries a two-color identity before you choose a single card.
That gives you a simple way to choose a mat. Match the art to your domain pair and the mat feels like part of the deck: deep reds and violets behind a Fury and Chaos build, greens and golds behind Calm and Order, blues and oranges behind Mind and Body. Or go the other way and pick a quiet, neutral background so your runes, which carry their domain colors, stand out against it. Contrast matters most in the Runes row, where you count colors at speed, so avoid art that is busiest along the bottom edge in exactly the colors of your runes.
Champions and regions as mat art
League of Legends has more than 160 champions and well over a decade of splash art behind it, so Riftbound players rarely run short of ideas. Some want their main, the champion their deck is built on. Others want a place: the gold and white of Demacia, the iron and crimson of Noxus, the brass of Piltover over the green haze of Zaun, the temples and blossoms of Ionia, the sun disc of Shurima, the ice of the Freljord or the Black Mist rolling over the Shadow Isles.
On a zoned mat, think about where the subject will land. The card frames on the right are covered by decks for most of the game, and the Runes row fills up turn by turn. Art with its focus in the upper middle, where the Battlefield band is wide and often half empty, stays visible longest. A champion portrait set off to one side, with sky or landscape running under the zones, keeps both the face and the frames readable. On a mat without zones you can put the focus anywhere, because you decide where the cards go.
Exhausting, readying and the feel of cloth
Riftbound turns cards sideways all game long: runes when you take energy from them, other cards whenever an effect exhausts them, and everything back upright when you ready at the start of your turn. On a hard table, sleeved cards skid on those turns and unsleeved ones pick up grit along their edges. On cloth, a card stays where you set it and pivots cleanly around its center, and the surface keeps the backs of your cards off a scratched or sticky tabletop.
Matte and glossy sleeves both slide easily on cloth, so choose whichever shuffles better in your hands. Double-sleeved cards are thicker but move just as well; the extra height only shows when the rune deck gets tall, so square it and push it back into its frame now and then.
Taking your mat to the game store
Riftbound is built for in-person play, and much of it happens at local game stores on weeknights, at launch events for new sets and at larger tournaments. Most events allow artwork playmats, with or without zones, but rules differ from one organizer to the next, so check before you bring a mat with large text or very busy art to a competitive day.
For the trip, roll the mat with the printed side facing out, slip it into a tube or a playmat bag and carry it next to your deck box. Rolled that way, the edges curl down toward the table when you open it at the store instead of lifting at the corners. Never fold it, because a fold can leave a crease. If you also carry tokens and a score marker, a small pouch in the same bag keeps the whole kit together.
Home games, streams and one shared mat
At home, a Riftbound mat turns a dining table or a coffee table into a play space with no setup: unroll it, and the zones show a new player where the Legend, the runes and the trash belong. That matters with a game this young, when many of the people you teach have played League for years but never touched a trading card game.
If you stream or record games, a top-down camera is kinder to a mat than to a wood-grain table. The cloth has no shine to catch the overhead lights, the zones help viewers follow which runes are spent, and a mat without zones makes a clean, full-art backdrop for deck techs and pack openings.
The two-player size, 24″ × 28″ (60 × 70 cm), is one mat for both sides of a duel. Each player gets a half the size of a single mat, and the middle becomes common ground with no gap between two separate mats for cards to fall into. It suits couples and roommates who play together, a parent teaching a League fan, and game nights where the same table hosts duel after duel. If you mostly play at home, a shared mat is the tidier choice; for events where you sit across from strangers, carry a single-player mat.
Choosing a layout and size
Each Riftbound design lists its own layouts and sizes on its product page. This is how they compare.
| Layout or size | Good for |
|---|---|
| With zones | Learning the game, teaching friends and keeping score on the mat |
| Without zones | Players who know the layout by heart and want the full art |
| Single-player, 24″ × 14″ (61.5 × 35.5 cm) | Store events, travel and your own side of any table |
| Two-player, 24″ × 28″ (60 × 70 cm) | Duels at home on one shared surface |
Riftbound cards are the standard 63 × 88 mm, so ordinary standard-size sleeves fit them. If you would rather play on your own artwork, Padrift also prints custom playmats with or without zones.
Riftbound gifts
A Riftbound mat makes a strong present for anyone who has just picked up a starter deck, because it is the first accessory that makes the game feel like its own thing on the table. If you know which champion they main in League, start there; if not, a region they love or the domain colors they play is a safe choice. Each mat is made in 1–3 business days and shipped from Turkey, and US orders usually reach the door 2–5 business days after it leaves.
Cleaning and storing your mat
Crumbs and hand oil are the usual enemies of a playmat. Brush crumbs off after each session. When the surface starts to look dull, wash it by hand in cold water with a little mild soap, or put it through a gentle machine cycle on cold. Lay it flat to air dry, art side up, and leave out the bleach and the iron. Between games keep it rolled rather than folded; a new mat can arrive with a slight curl from shipping, and it relaxes once it has spent some time lying flat.
A note on names
Padrift is an independent studio. Riftbound, League of Legends, Runeterra and the names of champions and regions belong to Riot Games and appear here only to describe the game our playmats are made for; Padrift is not affiliated with, sponsored or endorsed by Riot Games.
FAQ
Questions about Riftbound Playmats
What zones does a Riftbound playmat have?
A zoned layout marks Battlefield, Champion and Legend along the top, Base and Main Deck in the middle, and Rune Deck, Runes and Trash along the bottom, with a score track from 0 to 8 down the left edge.
What size is a Riftbound playmat?
The single-player mat is 24″ × 14″ (61.5 × 35.5 cm), room for one player's Legend, base, runes and decks. The two-player mat is 24″ × 28″ (60 × 70 cm) and seats both sides of a duel.
Is there room for sideways battlefield cards?
Yes. On a zoned mat the Battlefield area is a long band across the top rather than a single card frame, so a landscape battlefield fits with space in front of it for the units contesting it.
Should I get a Riftbound mat with zones or without?
Zones help while you learn the rune and base flow, and the score track saves you a die. Players who already know where everything goes often prefer the full art. The cloth surface and the build are the same either way.
Can I use my Riftbound mat at a store tournament?
Most events allow artwork playmats, but each organizer sets its own rules, so check before a competitive event. Padrift can't promise that any mat is approved for a particular tournament.
How do I travel with a Riftbound playmat?
Roll it with the art facing out and carry it in a tube or playmat bag beside your deck box. Don't fold it. If the edges lift after a long trip, lay it flat for a while and it settles.
Is this an official Riftbound playmat from Riot Games?
No. Padrift designs and prints these mats on its own. They aren't licensed by, made with or endorsed by Riot Games, and the Riftbound and League of Legends names only tell you which game they suit.



















