Padrift

About Gundam Playmats

Gundam playmats for the card game table

Gundam playmats are part of the TCG Playmats collection, made for the Gundam Card Game: Bandai's trading card game of mobile suits, the pilots who fly them and the battles they fight across the franchise. The play surface is micro-woven cloth over a neoprene top layer, the base is non-slip natural rubber, the whole mat is 3 mm thick, and the edges are double-stitched. The art is printed edge to edge in high resolution, it is fade-resistant, and each mat is made to order.

There are two sizes to know. For one player, the mat is 24″ × 14″ (61.5 × 35.5 cm), the standard single-player playmat size, which holds a full Gundam Card Game board. For two, it is 24″ × 28″ (60 × 70 cm), a single surface you play across. Each design's product page lists the sizes and layouts it comes in.

Why the Gundam Card Game wants a mat

A Gundam Card Game board has a lot going on for a two-player duel. You play from a 50-card deck and a separate 10-card resource deck. Six cards from the top of your deck go face down as shields, an EX Base token sits with them, units deploy into the battle area, pilots pair with those units, and your resources grow by a card a turn along your side of the table. Nearly all of it turns sideways when used and stands back up at the start of your next turn.

The game is also new enough that many players are still learning where each pile goes. A mat with zones settles that before the first turn, and even a mat without zones gives each player a clear edge to their side of the table, which matters once six units and a long row of resources start crowding toward the middle.

The shield area: base over shields

On the zoned Gundam layout, the left column starts with the shield area: a Base frame at the top and a Shields frame directly under it. At the start of the game you place an EX Base in the Base frame and six cards face down as shields. When an opponent attacks you directly, the base takes the hit while it stands; after that, hits break shields, and a shield with a Burst effect can trigger as it is destroyed.

Stacking the two frames keeps them together, as the rules group them, and keeps your remaining shields easy to count from across the table. Lose the last one and the next direct hit ends the game, so being able to see that pile at a glance is worth a lot. Square the shields neatly in their frame; on cloth they stay put even when someone bumps the table during a tense turn.

The battle area and its six units

The center of the mat is the Battle Area, a large open space rather than a row of fixed frames. You can have no more than six units there at once, and each unit may have a pilot paired with it, so a full board can reach twelve cards, some of them turned sideways. One wide area handles that better than six tight boxes would: you can keep each pair together, leave space between a rested unit and an active one, and still see every AP and HP value.

Because it is open, the battle area is also where the art shows most. A mobile suit or a skyline in the middle of the mat stays visible on the early turns and only disappears behind cards as the board fills, which is a nice way to watch a game build.

Pilots and paired units

Pairing a pilot with a unit is the Gundam Card Game's signature move. The pilot card joins its unit and adds to its stats, and when the pilot matches the unit's link condition, the pair becomes a Link Unit. On the table, that means overlapping cards that have to move together.

Cloth helps here more than anywhere. A unit and its pilot slide across the battle area as one, without the bottom card catching on the table and fanning out. When you rest the pair to attack, turn them together under the flat of your hand, and the surface keeps them squared. If you double-sleeve, leave a finger's width between pairs so neighboring stacks don't nudge each other.

Resources along the bottom edge

Resources are the Gundam Card Game's energy, and they come from your own resource deck, so they never clog your draws. The resource deck sits in a frame at the bottom left, and the resources you place go into a long Resource Area that runs the rest of the bottom edge. The player who goes second also starts with an EX Resource token there.

Most cards need two things from that row. Their level asks how many resources you have, and their cost asks how many you rest, turning them sideways, to play the card. Resting and readying a growing row every turn is the most repetitive handling in the game, and cloth makes it smoother: the cards pivot under a fingertip and stay in line. Keep tokens at one end of the row and cards at the other, and you can count both kinds at a glance.

Deck and trash on the right

The right column of the layout holds your Deck above your Trash. Drawing and discarding happen at that edge, away from the units you are moving in the middle. The deck also matters more than its size suggests: a player with no cards left in their deck loses, and a deck kept squared in its frame is easier to judge as it shrinks.

Destroyed units, spent command cards, broken shields and the pilots that went down with their units all end up in the trash. It grows quickly in long games, so a frame with a clear edge helps keep it to one neat pile instead of a spread that edges into the battle area.

Series, colors and mobile suit art

The Gundam Card Game doesn't stick to one story. Its sets mix machines and pilots from many Gundam series, and a deck can use cards of up to two colors. Plenty of players build around one series or one ace pilot, which gives you an easy brief for a mat: art from the same series, or in the same colors, as the deck that will sit on it.

Think about where the cards will be. On a zoned mat the left and right columns are covered by shields, base, deck and trash for nearly the whole game, and the bottom strip fills up with resources. The battle area in the middle is the part you actually see. A mobile suit centered there, a launch from a ship's catapult or a fleet crossing open space keeps its focus in the open while the edges carry the zones.

Readability matters too. Units show AP and HP in small print, and you check them in every exchange. Darker art with soft gradients, such as a starfield or a hangar at night, keeps those numbers legible; a dense explosion directly under the battle area makes a quick count harder.

From the Gunpla bench to the card table

If you build Gunpla as well as play, the kit bench and the card table may well be the same table. Roll the mat away before the nippers, files and cement come out; the cloth surface is for cards, not blades or glue. When the build is done, a finished kit standing at the edge of the mat makes a fine mascot for the deck it inspired, and a mat in the same color scheme ties the shelf, the kit and the deck together.

Store tournaments and launch events

Bandai supports the Gundam Card Game with organized play at game stores, from regular store events to tournaments and launch events for new booster packs. Most events allow artwork playmats, zoned or not; the organizer has the final word, so read your event's rules if your mat carries large text or images that could be mistaken for game information.

Packing for a tournament is simple. Roll the mat art side out, put it in a tube or bag with your deck, resource deck and tokens, and bring a few small dice. Don't fold it. At the table, unroll it, smooth it with your palm, and the non-slip base holds it in place for the day.

Two players at one mat

The two-player mat, 24″ × 28″ (60 × 70 cm), seats both players at one continuous surface, each with a half the size of a single mat. For the Gundam Card Game that is a tidy way to play at home: the two boards meet in the middle with no seam between them, and attacks across the table never cross the gap between two separate mats. It suits a pair of friends swapping decks, a parent and a teenager learning the game together, or a club that keeps a mat at its regular table.

Gundam playmat sizes and layouts

Every design's product page lists the layouts and sizes it is offered in. Here is how they compare for this game.

Layout or sizeGood for
With zonesNew players, store events and counting shields and resources at a glance
Without zonesPlayers who want the mobile suit art uncovered
Single-player, 24″ × 14″ (61.5 × 35.5 cm)Tournaments, travel and your own side of the table
Two-player, 24″ × 28″ (60 × 70 cm)Home games on one shared surface

Gundam Card Game cards are the standard 63 × 88 mm. If you want your own artwork under them, a photo of a kit you built, for example, Padrift also prints custom playmats, with or without zones.

Gifts for Gundam players

For someone who has just started the Gundam Card Game, a playmat is the accessory that makes their side of the table feel finished. Choose art from the series their deck leans on, or in the colors of their ace's mobile suit, and they will know it was picked with them in mind. Production is 1–3 business days; the mat then travels from Turkey, with US delivery usually 2–5 business days after shipping.

Washing and storage

A mat that goes to tournaments picks up oil from palms and dust from bags. Wash it by hand with cold water and a mild soap, or run it through the washing machine on a gentle cycle in cold water. Press out the excess water and let it air dry flat. No bleach, and no iron at any setting. Store it rolled, never folded. A mat fresh out of its shipping package may hold a slight curl; lay it flat and it settles.

A note on names

Padrift is an independent studio. Gundam, Mobile Suit Gundam, the Gundam Card Game, Gunpla and the names of mobile suits, pilots and series belong to Sotsu, Sunrise, Bandai Namco Filmworks and Bandai, and appear on this page only to say which game our playmats suit. Padrift is not affiliated with, sponsored or endorsed by any of them.

FAQ

Questions about Gundam Playmats

What size is a Gundam Card Game playmat?

A single-player mat is 24″ × 14″ (61.5 × 35.5 cm), enough for shields, base, a full battle area, resources, deck and trash. For two players at one surface, choose 24″ × 28″ (60 × 70 cm).

Where do shields go on a zoned Gundam mat?

In the left column, in a Shields frame directly under the Base frame. Your six face-down shields and the EX Base sit together there, the way the rules group them, so you can count what is left from across the table.

How many units fit in the battle area?

The rules allow up to six units in the battle area, and the zoned layout gives them one wide open space rather than six fixed boxes, so paired pilots and rested units have room to sit side by side.

Why is the Resource Area so long?

Resources build up a card a turn for most of the game, and the player going second adds an EX Resource. A strip along the whole bottom edge keeps them in one line, so you can count them and see which are rested.

Can I play a Gundam Card Game tournament on this mat?

Most store events and tournaments allow artwork playmats, but the organizer decides. Check your event's rules ahead of time; Padrift doesn't claim that any mat is approved for a specific tournament.

Which Gundam mat art keeps AP and HP readable?

Art with calm, darker tones in the middle of the mat, such as space, a hangar at night or soft gradients. The battle area is where you read unit stats in every exchange, so keep the busiest detail toward the edges.

Is this a Bandai Gundam Card Game playmat?

No. Bandai makes the Gundam Card Game, but this mat is Padrift's own work, designed and printed independently. Sotsu, Sunrise, Bandai Namco Filmworks and Bandai don't license or endorse it.